A software interrupt is generated by software or a program when it needs to stop the processor temporarily and execute a particular program. It is also possible to generate a software interrupt by using the 'sei' and 'cli' instructions. 'sei' is used to enable interrupts and 'cli' is used to disable interrupts.
Here is how to generate a software interrupt on ATMEGA328 (Arduino):It is possible to generate software interrupts on ATMEGA328 (Arduino).
The processor can be made to execute the ISR of any interrupt by writing the interrupt number (0 to 255) in the INT register.
It is also possible to generate a software interrupt by using the 'sei' and 'cli' instructions. 'sei' is used to enable interrupts and 'cli' is used to disable interrupts.
After the interrupt is enabled, the processor will jump to the ISR whenever the corresponding interrupt is detected. A vectored interrupt system is a system where the interrupting device sends its own identification code along with the interrupt request. The processor then looks up the code in a table and jumps to the appropriate ISR. This allows multiple devices to share the same interrupt line. It also means that the interrupt handler code does not need to check which device is interrupting.
Two examples of microprocessors/microcontrollers are:
1. Intel 80512. Microchip PIC16F877
The vectored interrupt system is used instead of multiple interrupt lines because it allows multiple devices to share the same interrupt line. This reduces the number of pins needed to connect the devices to the processor. It also makes the interrupt handler code simpler and more efficient.
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Write CFG's for the given languages. In case CFG does not exist, state your reasoning clearly. a- {a^i b^j c^k | i=j or j=k where i, j, k>=0} {a^n b^m c^m d^n | m,n>=0} b- c- Σ={0, (,)},{w|w contains balanced parenthesis} Best of luck!
a- The grammar for this language is: S → AB | BC, where A → aAb | ε, B → bBc | ε, and C → cCc | ε. b- The context-free grammar for this language is: S → XdX | YcY, X → aXb | ε, Y → bYa | ε. c- The grammar for this language is: S → ε | (S)S | SS.Here are the CFG's for the given languages:
a- The given language is {a^i b^j c^k | i=j or j=k where i, j, k>=0}Here, i=j is the case when there are a's and b's of equal length and j=k is the case when there are b's and c's of equal length.So, the CFG for this language can be:S → AB | BC, where A → aAb | ε, B → bBc | ε, and C → cCc | ε0.
S → XdX | YcY, X → aXb | ε, Y → bYa | ε.The CFG can also be written as:S → aSd | bSY, Y → cYd | ε.Here, S is the starting symbol.c- The given language is Σ={0, (,)},{w|w contains balanced parenthesis}
The CFG for this language can be:S → ε | (S)S | SS.Here, S is the starting symbol.
Hence, the CFG's for the given languages are:a- S → AB | BC, where A → aAb | ε, B → bBc | ε, and C → cCc | ε.The CFG can also be written as:
S → aSbc | aAc | BcS | bBc | bCcS | ε.b- S → XdX | YcY, X → aXb | ε, Y → bYa | ε.The CFG can also be written as:S → aSd | bSY, Y → cYd | ε.c- S → ε | (S)S | SS.
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Basic router configuration and verification for a newly installed router Router> enable Router# configure terminal Enter configuration commands, one per line. End with CNTL/Z. Router (config)# hostname R1 R1(config)# enable secret class R1(config)# line console R1(config-line)# logging synchronous R1(config-line) # password cisco R1(config-line) # login R1(config-line)# exit R1(config)# line vty 04 R1(config-line)# password cisco R1(config-line) # login R1(config-line)# transport input ssh telnet R1(config-line)# exit R1(config)# service password-encryption R1(config)# banner motd # Enter TEXT message. End with a new line and the # WARNING: Unauthorized access is prohibited! a. Explain briefly how you can prevent your router from being accessed by unauthorized user. [5 marks] b. Explain briefly how to verify all your router interfaces are fully functioning. [5 marks]
a. Unauthorized access to the router can lead to serious security breaches, and hence, one must be able to prevent it. The following are some ways through which you can prevent your router from being accessed by unauthorized users: Change default usernames and passwords for devices:
The first and foremost thing you should do is to change the default usernames and passwords. Many manufacturers of network devices use standard usernames and passwords, making them more susceptible to attacks.Updating and installing antivirus software: Installing antivirus software on your devices is essential because it keeps you protected from malware attacks and other malicious threats.
Using encryption for wireless connections: You should always use encryption for wireless connections to prevent unauthorized access from other devices. Connect to secure Wi-Fi networks: You should only connect to Wi-Fi networks that are secure and reliable.
Public Wi-Fi networks are not secure, and they are vulnerable to attacks.Restrict remote access: You can restrict remote access to your router.
If a device is unresponsive, it could indicate a problem with the interface or the device itself.
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Run the simulation tool and use the information it provides to find the radius of the rotating flywheel. Be careful to show all of your reasoning and working. (6 marks) Set the angular velocity to 0.3 rad s-1 and the radial velocity to 0.7 ms 1. Press Reset then Play and allow the point to run to its limit. You will see values for the magnitudes of ac and at at the top right of the screen. Show your working to verify these numbers. You may need your answer to part (a) for some of the calculations. (9 marks) Use your results from part (b) to calculate the magnitude and direction (as an angle in degrees in relation to the direction f) for the resultant vector a. (10 marks)
Make sure to replace the `net_force` vector values with the actual values you want to visualize.
To visualize the net force with a cyan color starting from the tail of the first arrow and set its axis, you can use the Python programming language along with the VPython library. Here's an example code snippet that demonstrates this:
```python
from vpython import *
# Define the first arrow
arrow1 = arrow(pos=vector(0, 0, 0), axis=vector(1, 0, 0), color=color.red)
# Define the net force
net_force = vector(3, 2, -1) # Replace with the actual net force values
# Create the net force arrow
net_force_arrow = arrow(pos=arrow1.pos, axis=net_force, color=color.cyan)
# Set the axis of the net force arrow
net_force_axis = net_force.norm() * (4 / 15)
net_force_arrow.axis = net_force_axis
# Print the result
print("Net force axis:", net_force_axis)
```
In this example, we first create the initial arrow `arrow1` with a red color and define the net force vector `net_force`. Then, we create the `net_force_arrow` using the same position as `arrow1` and set its axis to the `net_force` vector.
Next, we calculate the net force axis by normalizing the `net_force` vector and scaling it by `(4/15)`. We assign this axis to `net_force_arrow.axis`.
Finally, we print the result, which will display the net force axis as calculated.
Make sure to replace the `net_force` vector values with the actual values you want to visualize.
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The combination of an IP address and a port number is called a A transport address B network address C socket address D. None of the mentioned File transfer protocol is built on A data centric architecture B. service oriented architecture C client server architecture D. of the mentioned The following is a correct DNS resource records (RR) format of type A: A. (abc.com, mail.abc.com, MX, 86400) B. (abc.com, 123.15.25.11, MX, 86400) C. (mail.abc.com, abc.com, MX, 86400) D. All of the above hich of the following protocol is used to retrieve emails? A. FTP B. SNMP C. SMTP D. POP3 as the transport protocol. HTTP protocol, client contacts server using A. user datagram protocol B. datagram congestion control protocol C. stream control transmission protocol D. transmission control protocol e source port address on the UDP user datagram header defines A. the sending computer B. the receiving computer C. the process running on the sending computer D. None of the above. IS database contains A. name server records B. hostname-to-address records Ç. hostname aliases D. all of the mentioned'
The combination of an IP address and a port number is called a socket address.The correct option is C. socket address. File transfer protocol is built on the client-server architecture. HTTP (Hypertext Transfer Protocol) is used to download or access the web pages in a web server. UDP uses port numbers to identify different user processes running on different end systems.
File transfer protocol is built on the client-server architecture. FTP operates on two ports namely 20 and 21 and uses the TCP (Transmission Control Protocol) for communication. FTP establishes two connections between client and server namely data connection and control connection. Control connection is responsible for passing control information such as commands, replies, etc and data connection is responsible for passing file contents.
The protocol used to retrieve emails is POP3 (Post Office Protocol 3).
POP3 (Post Office Protocol 3) is an internet standard protocol used by email clients to retrieve and download email messages from a mail server.
HTTP (Hypertext Transfer Protocol) is used to download or access the web pages in a web server.The source port address on the UDP user datagram header defines the process running on the sending computer.
UDP (User Datagram Protocol) is a communication protocol that uses the Internet Protocol (IP) for communication. It is a connectionless protocol, which means it doesn't require establishing a dedicated end-to-end connection before transferring data.
UDP uses port numbers to identify different user processes running on different end systems.
The IS database contains all of the mentioned records such as hostname aliases, name server records, hostname-to-address records.
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Both parts of this question are about the admin application.
5(a) Advice on version control
The admin team are aware that the application development must be carefully managed, and that some form of version control must be put in place from the outset of the project.
In your document, for the admin team, define what version control is and explain the purpose and value of version control for development of the admin application. Propose how version control should be used in this project.
You have a maximum of 300 words for Question 5(a).
5(b) Evidence of version control
Create a version control repository and use it as you develop your solutions to Questions 2(a) and 2(b). You can use TortoiseSVN or equivalent macOS software, as described in Block 4, or an equivalent version control system with which you are familiar (e.g. git).
As evidence for your marker of your use of version control for your EMA files, you should provide either:
two screenshots of the Repository Browser window (or equivalent) to show the internal structure of the project’s folder, the first taken about halfway through your EMA development, and the second towards the end of your EMA development (see Figure 23 of Block 4 Part 4), or.
one or more screenshots of the Log Messages window (or equivalent) to show content changes over time, from about halfway through your EMA development, to the end of your EMA development (see Figure 39 of Block 4 Part 4).
Please ensure that your evidence is self-explanatory by providing captions to images. Failure to clearly identify what the evidence shows will lose you marks.
5(a) Version control is a process of managing changes in the source code or software, from the start of the project until it is ready for delivery. The purpose of version control is to keep track of every change made to the code, which includes when the changes were made, who made them, and what changes were made.
This is to ensure that the code is kept under control and can be restored if needed to an earlier version, for example, in the case of an error.
The value of version control in the development of the admin application is that it allows the development team to work on different versions of the application at the same time, while maintaining consistency in the source code. It also allows for collaboration between team members by providing a centralized location for all the code, which can be easily accessed by all team members.
For this project, version control should be used by creating a centralized repository for all the source code. This will allow for the tracking of changes made to the code, who made them, and when they were made. A version control system such as Git or SVN can be used to manage the repository. Developers should be required to commit their changes to the repository on a regular basis, and the repository should be backed up regularly to ensure that changes are not lost.
5(b) To provide evidence of version control, a repository should be created, and all the changes made to Questions 2(a) and 2(b) should be committed to the repository. TortoiseSVN or an equivalent version control system can be used for this purpose.
The evidence of version control can be provided in the form of screenshots of the repository browser window or the log messages window. Two screenshots of the repository browser window should be taken, one taken halfway through the EMA development and the other taken towards the end of the development. The screenshots should show the internal structure of the project's folder.
Alternatively, one or more screenshots of the log messages window can be provided to show content changes over time, from halfway through the EMA development to the end of the development. These screenshots should clearly show the changes made to the code and should be accompanied by captions that explain what they show.
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Introducing Virtual Local Area Networks (VLANs) to Seneca College Campus will allow for the networked devices to be connected to isolated networks based on criteria that the Administrator determines (such as by device type, user role, physical location, department, etc.). Explain, with examples, two of the benefits of implementing VLANs in a campus environment.
A VLAN is an excellent way to break down a network into smaller, manageable segments. Because VLANs divide the physical network into smaller, logical networks, network administrators can make it easier to manage network traffic.
The use of Virtual Local Area Networks (VLANs) in a campus environment has several advantages. Seneca College's campus can benefit from VLANs in many ways. Two benefits of implementing VLANs in a campus environment are listed below.
1. Network Segmentation: A VLAN is an excellent way to break down a network into smaller, manageable segments. Because VLANs divide the physical network into smaller, logical networks, network administrators can make it easier to manage network traffic. One of the most significant advantages of implementing VLANs on the Seneca College campus is the ability to segregate network traffic by department. Assume that a business department requires a high degree of confidentiality and cannot connect with a different department. In this scenario, VLANs can be implemented to ensure that these departments' network traffic does not interfere with each other.
2. Enhanced Network Security: The ability to keep different types of network traffic separate is the most significant advantage of using VLANs. By using VLANs to keep users in separate areas of the network, a campus can improve network security. To put it another way, implementing VLANs on the Seneca College campus can provide an additional layer of security. For instance, imagine that a school administrator wants to block student access to the server that contains private employee data. In this case, VLANs can be used to prevent unauthorized access to the network by students. When VLANs are employed, users who are not authorized to access the data are immediately and automatically denied access, even if they attempt to do so. In conclusion, VLANs are useful for increasing network security and enhancing network performance in campus environments. VLANs provide network administrators with the ability to segment a network into smaller, more manageable segments while also improving network security.
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A 20.0 MHz magnetic field travels in a fluid for which the propagation velocity is 1.0x108 m/sec. Initially, the value of the field is H(0,0)=2.0 a, A/m. The amplitude drops to 1.0 A/m after the wave travels 5.0 meters in the y direction. Find the general expression of the field. Select one: a. H(y,t)=2e014ycos(40m.1061-0.4my) a, A/m O b. H(y,t)-20e4cos(40m 10°t-0.4ny) ax A/m OC None of these Cd. Hyt) 10ecos(401.10t-0.4mty) a. A/m
The general expression of the magnetic field is H(y,t) = 10e cos (40π x 10⁷ t - 0.4πy) a, A/m.
The given variables are: Frequency of the magnetic field = 20.0 MHz,
Speed of propagation of the fluid = 1.0 x 10⁸ m/sec,
Amplitude of the magnetic field = 2.0 a, A/m,
distance traveled by the magnetic field = 5.0 meters in the y direction, and
Amplitude of the magnetic field after 5.0 meters in the y direction = 1.0 A/m.
We have to find the general expression of the field.
The formula for the general expression of a wave can be expressed as:
y = A sin (kx - ωt) where A is the amplitude, k is the wave number, ω is the angular frequency, t is the time, and x is the position vector.
The wave number, k = 2π/λ, where λ is the wavelength. ω = 2πf, where f is the frequency of the wave.
Here, we are given the frequency of the magnetic field. Therefore, we can find the angular frequency as follows:
ω = 2πf = 2 x π x 20 x 10⁶ = 4π x 10⁷ rad/sec
The wavelength λ can be found using the formula, v = λf, where v is the velocity of propagation of the wave. Therefore,λ = v/f = (1.0 x 10⁸)/20 x 10⁶ = 5.0 m
The wave number k = 2π/λ = 2π/5.0 = 0.4π rad/m
Therefore, the general expression of the wave is:
H(y,t) = A sin (kx - ωt) = A sin (0.4πy - 4π x 10⁷ t) ...(1)
Now, we can find the amplitude of the magnetic field after traveling 5.0 meters in the y direction.
The amplitude is given by the equation:
A' = A [tex]e^{-ay}[/tex], where a is the attenuation coefficient and y is the distance traveled by the wave.
Therefore,1 = 2[tex]e^{-α(5.0)}[/tex]
[tex]e^{-α(5.0)}[/tex] = 1/2
[tex]-α(5.0)[/tex]= ln(1/2)
α = ln(2)/5.0 = 0.13863/m
Therefore, the amplitude of the magnetic field after traveling 5.0 meters in the y direction is given by:
[tex]A' = 2 e^{-0.13863}(5.0) = 1.0 A/m[/tex]
Substituting this value of A' in equation (1), we get:
H(y,t) = 1 sin (0.4πy - 4π x 10⁷ t)
Therefore, the main answer is option d. H(y,t) = 10e cos (40π x 10⁷ t - 0.4πy) a, A/m.
Therefore, the main answer is option d.
The general expression of the magnetic field is H(y,t) = 10e cos (40π x 10⁷ t - 0.4πy) a, A/m.
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In Turbulent flow a. teh inertial forces are dominating over teh viscous forces O b. viscous forces are dominant over inertial forces c. it is a common condition groundwater flow d. it is a common condition blood flow in teh veins O d.
Option (a) is the correct answer because in turbulent flow, the inertial forces are dominating over the viscous forces.
Turbulent flow is the condition of a fluid flow characterized by the chaotic motion of fluid particles and irregular eddies. In this type of flow, the inertial forces are dominating over the viscous forces. Therefore, option (a) is the correct answer. Explanation:Turbulent flow is one of the types of fluid flow. In this type of flow, the fluid particles move irregularly, creating a chaotic motion and forming eddies in the flow. Turbulent flow is characterized by high Reynolds numbers and high turbulence intensity. When the fluid flow moves with high velocities or through rough surfaces, it may become turbulent. In this type of flow, the inertial forces of the fluid particles become larger than the viscous forces of the fluid, resulting in chaotic and random motion of the particles.
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Using recursion modify only the __?__ sections of the code
A recursive method is a method that refers to itself. It is a programming technique that helps a solution be more elegant and concise. A recursive method is useful for solving problems that can be broken down into smaller, simpler versions of the same problem.
It's especially helpful for mathematical problems like Fibonacci numbers, which require the previous two numbers to be added together to generate the next one. Here is an example of how to use a recursive method to solve the problem of calculating the factorial of a number.
The solution:
java
public int factorial(int n) {
if (n == 0) {
return 1;
} else {
return n * factorial(n - 1);
}
}
This is a recursive method that takes an integer argument n and returns the factorial of that number. If n is 0, it returns 1, which is the base case. If n is not 0, it multiplies n by the factorial of n - 1, which is the recursive case. This means that the method calls itself with the argument n - 1 until it reaches the base case of 0, at which point it returns 1 and unwinds the stack.
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A class which contains one, or more, pure virtual functions is best referred to as a. A derived class b. An inherited class c. An abstract class d. An "easy-A" class 2. (3 pts) In overloading the assignment operator, if we want to allow "chained assignment," the return type should be a. Class b. Class& c. void d. ostream&
1. The answer to the question "A class which contains one, or more, pure virtual functions is best referred to as __?" is c. An abstract class.
Explanation: A class which contains one or more pure virtual functions is called an abstract class. An abstract class is a class that can't be instantiated because it is not fully implemented. A virtual function is a member function that is declared within a base class and is redefined by a derived class. Pure Virtual Function (or abstract function) in C++ is a virtual function for which we don't have any implementation, and the declaration ends with = 0.2. The answer to the question "In overloading the assignment operator, if we want to allow "chained assignment," the return type should be __?" is b. Class&
Explanation: When we want to allow chained assignments for an object, we return the reference of the class object (Class&) in the overloaded assignment operator. By returning the object itself we can allow the multiple assignments such as a=b=c; because each assignment returns a reference to the assigned object. The reason for returning by reference is to avoid creating a copy of the object.
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Integration testing always involves planned tests.
True or False
Integration testing always involves planned tests. The given statement is True. The integration testing is a software testing technique that is used to test two or more different software modules as a single group.
The purpose of Integration Testing is to test the compatibility, reliability, and functionality of the different modules of the software application.The software system is built from various modules or components that are tested and integrated, one by one. Integration testing checks the compatibility of the different modules to ensure that they work correctly and cohesively.
It is used to detect and resolve issues before testing the system as a whole.The software system undergoes different types of testing during the software development life cycle. Integration testing always involves planned tests. It is a phase in the software development life cycle that requires detailed planning.
It involves planning, design, implementation, and execution of test cases to check the compatibility and functionality of the different modules. Therefore, the statement "Integration testing always involves planned tests" is true.
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Draw the following for a stair case: A longitudinal section in a stair that has 8 steps and a horizontal projection of 2.1m and a vertical projection of 1.2 m. The waist slab (flight) has a 20cm thickness. Each landing has a 20cm thickness and 1.3m length. Each landing is supported by a 20cm thick wall. Scale :1:20
The stair is one of the essential elements of a building, as it is the connection between different levels of the structure. The height of the stair and the tread depth are two crucial elements that need to be considered while designing a staircase.
Here is a longitudinal section in a stair that has 8 steps and a horizontal projection of 2.1m and a vertical projection of 1.2 m.The waist slab (flight) has a 20cm thickness. Each landing has a 20cm thickness and 1.3m length. Each landing is supported by a 20cm thick wall. The scale of the drawing is 1:20.
Step 1: First of all, we have to draw a plan of the stair as per the given dimensions. The plan of the stair will look like this, as shown in the image below:
Step 2: Then, we have to calculate the height of the stair, the tread depth, and the riser height. The height of the stair can be calculated using the formula:
Height of the stair = Total rise / Number of steps
Here, the total rise is 1.2 m and the number of steps is 8.
Height of the stair = 1.2 / 8 = 0.15 m
The tread depth can be calculated using the formula:
Tread depth = Horizontal projection / Number of steps
Here, the horizontal projection is 2.1 m and the number of steps is 8.
Tread depth = 2.1 / 8 = 0.2625 m
The riser height can be calculated using the formula:
Riser height = Height of the stair / Number of steps
Here, the height of the stair is 0.15 m and the number of steps is 8.
Riser height = 0.15 / 8 = 0.01875 m
Step 3: After calculating the height of the stair, the tread depth, and the riser height, we have to draw the longitudinal section of the stair. The section will look like this, as shown in the image below:
Step 4: Finally, we have to add the thickness of the waist slab (flight), the landing, and the supporting wall. The thickness of the waist slab is 20 cm, and the landing has a thickness of 20 cm and a length of 1.3 m. Each landing is supported by a 20 cm thick wall.
Step 5: We have to mark the thickness of the waist slab, landing, and the supporting wall on the longitudinal section of the stair. The final section of the stair will look like this, as shown in the image below:
Therefore, this is how a longitudinal section of a stair with eight steps and a horizontal projection of 2.1 m and a vertical projection of 1.2 m, with a waist slab (flight) having a 20 cm thickness, each landing having a 20 cm thickness and a 1.3 m length, and each landing supported by a 20 cm thick wall, is drawn.
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A) Examine a scenario when you were faced with an ethical challenge while carrying out a task using technology. B) What was the ethical issue? C) What caused the challenge? D) What decision did you take?
Examine a scenario when you were faced with an ethical challenge while carrying out a task using technology. There was a time when I was in a leadership position where I had to approve requests for time off. In my experience, when tasked with creating an advertisement, I was faced with an ethical dilemma
B)The ethical issue was whether to approve the time-off request given the pattern of the team member’s absences. The team member was taking too many personal days off, and it was beginning to affect the team's productivity. However, the request was for a family emergency, and it could have been a genuine emergency.
C) The challenge was caused by the conflict between the company policy and the team member's request. The company policy was to provide a specific number of personal days off, but it did not account for team members who abused the system. The team member was requesting time off for genuine reasons but had a history of taking too many days off.
D) After reviewing the policy, I decided to approve the team member's time-off request. However, I scheduled a meeting with him to discuss his consistent absences and to find out if there was anything we could do to help. During the meeting, I explained the impact of his absence on the team's productivity and encouraged him to use his personal days off judiciously. I also encouraged him to seek support from the company's Employee Assistance Program if he was dealing with personal issues.
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Please Read The Question Carefully And Stop Posting Something Wrong... It's So Annoying And Waste Of Time...
Write a JAVA program that can serve as a simple ATM (Automated Teller Machine ).
This simple ATM only provides service of withdrawals.
As ATMs in real world, a user can withdraw money from this simple ATM only when the balance of his/her account is sufficient. Moreover, withdrawals are restricted to be in thousands, with one-thousand dollar bills provided only.
You need to contruct a class named Simple_ATM_Service with implementing given interface ATM_Service.
Interface ATM_Service prepares some base function of ATM.
For our simple ATM, more specifically, checkBalance should help checking whether balance in user's account is sufficient, if not, throws an exception named ATM_Exception with type of " BALANCE_NOT_ENOUGH"; isValidAmount checks if amount of money can be divided by 1000, if not, throws an exception named ATM_Exception with type of " AMOUNT_INVALID"; withdraw first calls checkBalance and then calls isValidAmount to check if it is a valid operation.If valid, simple ATM will debit for amount of money the user specified ,and balance of user's account will also be updated. withdraw has to catch the exceptions raised by checkBalance and isValidAmount, and use getMessage defined in ATM_Exception to show the exception information.
At the end of withdraw function, it will always show updated balance in user's account in format of "updated balance : XXXupdated balance : XXX", no matter whether the user withdraws the money successfully or not.
To fulfill the whole functionality, you will needs another class named ATM_Exception ATM_Exception extending Exception.
It contains an enumerated type ExceptionTYPE which includes two kinds of exception. To record the detail of exception raised, we need a private variable exceptionCondition with the type of ExceptionTYPE we just defined and this variable would be set by constructor. For ATM to get the imformation of exception raised, use getMessage.
Account class has already been done for you, you just need to copy the code provided in Required Files section of this page.
NOTICE:
Do not write multiple try-catch blocks in withdraw. You just need to catch/print the first exception raised.
Input Format
Account account = new Account(value) create an account with specified integer valuevalue as initial balance.
Simple_ATM_Service atm = new ATM_Service() create an ATM system.
atm.checkBalance(account, value) where accountaccount is an existing account, and valuevalue is an integer.
atm.isValidAmount(value) where value is an integer.
atm.withdraw(account, value) where account is an existing account, and value is an integer.
ATM_Exception ex = new ATM_Exception(ex_type) where ex_type is an exception type defined in ATM_Exception.ExceptionTYPE.
Output Format
atm.checkBalance(account, value) returns a boolean value true if this checking process is passed successfully.
atm.isValidAmount(value) returns a boolean value true if this checking process is passed successfully.
ex.getMessage() returns a String the same as the name of exception to point out which exception happened. For more details, you can refer to sample outputsample output.
account.java:
class Account {
private int balance;
public Account(int balance) {
setBalance(balance);
}
public int getBalance() {
return balance;
}
public void setBalance(int balance) {
this.balance = balance;
}
}
ATM_Service.java:
public interface ATM_Service {
public boolean checkBalance(Account account, int money) throws ATM_Exception;
public boolean isValidAmount(int money) throws ATM_Exception;
public void withdraw(Account account, int money);
}
Sample Input
Account David = new Account(4000);
Simple_ATM_Service atm = new Simple_ATM_Service();
System.out.println("---- first withdraw ----");
atm.withdraw(David,1000);
System.out.println("---- second withdraw ----");
atm.withdraw(David,1000);
System.out.println("---- third withdraw ----");
atm.withdraw(David,1001);
System.out.println("---- fourth withdraw ----");
atm.withdraw(David,4000);
Sample Output
---- first withdraw ----
updated balance : 3000
---- second withdraw ----
updated balance : 2000
---- third withdraw ----
AMOUNT_INVALID
updated balance : 2000
---- fourth withdraw ----
BALANCE_NOT_ENOUGH
updated balance : 2000
The answer to the question is shown below;The solution below shows the implementation of a Simple ATM (Automated Teller Machine) program that serves as a withdrawal service to account holders. Withdrawals from the account are restricted to thousand dollars bills only.
The implementation involves creating an Account class to set and get the account balance, an interface ATM_Service to serve as the base function of the ATM and an ATM_Exception class to handle the exception messages raised by the ATM Service.```
class Account {
private int balance;
public Account(int balance) {
setBalance(balance);
}
public int getBalance() {
return balance;
}
public void setBalance(int balance) {
this.balance = balance;
}
}
interface ATM_Service {
public boolean checkBalance(Account account, int money) throws ATM_Exception;
public boolean isValidAmount(int money) throws ATM_Exception;
public void withdraw(Account account, int money);
}
class Simple_ATM_Service implements ATM_Service {
public boolean checkBalance(Account account, int money) throws ATM_Exception {
if (account.getBalance() < money) {
throw new ATM_Exception(ATM_Exception.ExceptionType.BALANCE_NOT_ENOUGH);
}
return true;
}
public boolean isValidAmount(int money) throws ATM_Exception {
if (money % 1000 != 0) {
throw new ATM_Exception(ATM_Exception.ExceptionType.AMOUNT_INVALID);
}
return true;
}
public void withdraw(Account account, int money) {
try {
if (checkBalance(account, money) && isValidAmount(money)) {
account.setBalance(account.getBalance() - money);
System.out.println("updated balance : " + account.getBalance());
}
} catch (ATM_Exception e) {
System.out.println(e.getMessage());
System.out.println("updated balance : " + account.getBalance());
}
}
}
class ATM_Exception extends Exception {
public enum ExceptionType {
AMOUNT_INVALID,
BALANCE_NOT_ENOUGH
}
private final ExceptionType exceptionType;
public ATM_Exception(ExceptionType exceptionType) {
this.exceptionType = exceptionType;
}
public String getMessage() {
return exceptionType.toString();
}
}
```
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b. Design a Turing Machine for the language L1 = { wcw | we (a, b)} Hints: w is a string and w' is the reverse string of w I
A Turing Machine is a mathematical model of a computer that emulates the behavior of a computer algorithm. A Turing machine, like a computer, includes a tape on which information is stored and a head that reads and writes symbols on the tape. The tape is separated into cells, with each cell containing a single symbol.
The Turing machine's head reads a symbol from a cell on the tape and then writes a new symbol to the same cell on the tape. It then moves to an adjacent cell on the tape, either left or right. To simulate a given algorithm, a Turing machine is designed with specific instructions for its head to follow. For the language L1 = { wcw | we (a, b)}, a Turing Machine can be designed in the following way: Assume the input string is present on the tape with the head in position 1, and the rest of the tape is blank. At the start of the Turing Machine, the tape head scans the input string. The input string is read and the head moves right. It then skips the middle character or the reverse w. The head checks if the next symbol after the reversed string is equal to the first symbol of the input string. If the symbol matches, the head moves right again. The head then moves to the middle of the reversed string to mark the end of the string. If the symbol is not equal, the Turing Machine rejects the string. After reaching the end of the reversed string, the head checks if it is in the middle of the string. If the head is not in the middle of the string, the Turing Machine rejects the string. If the head is in the middle of the string, it moves right until the end of the input string is reached. If it reaches the end of the input string and the tape is blank, the Turing Machine accepts the string. If it reaches the end of the input string and the tape is not blank, the Turing Machine rejects the string. For the language L1 = { wcw | we (a, b)}, we need to design a Turing Machine. The input string will be present on the tape with the head in position 1, and the rest of the tape will be blank. The Turing Machine will start reading the input string. It will then move right, skipping the middle character or the reversed w. The next symbol after the reversed string will be checked if it is equal to the first symbol of the input string. If the symbol matches, the Turing Machine will move right again. The Turing Machine will then move to the middle of the reversed string to mark the end of the string. If the symbol is not equal, the Turing Machine will reject the string. The Turing Machine will then check if it is in the middle of the string. If the Turing Machine is not in the middle of the string, it will reject the string. If the Turing Machine is in the middle of the string, it will move right until it reaches the end of the input string. If the Turing Machine reaches the end of the input string and the tape is blank, it will accept the string. If the Turing Machine reaches the end of the input string and the tape is not blank, it will reject the string. Hence, the Turing Machine will accept the string wcw where w is any string and w' is the reverse of w, and w contains either a or b in it.
A Turing Machine has been designed for the language L1 = { wcw | we (a, b)}. The Turing Machine has been explained in detail and will accept the string wcw where w is any string and w' is the reverse of w, and w contains either a or b in it.
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What are the disadvantages of genetic engineering towards traditional farming practices
Genetic engineering involves the manipulation of an organism’s genetic material, which alters its traits and properties. Its use in agriculture has led to the development of genetically modified crops, animals, and microorganisms, which have been used to increase food production and boost economic growth.
Environmental Risks-The release of genetically engineered organisms into the environment poses a significant risk to biodiversity. These organisms may interbreed with their natural counterparts, leading to the extinction of certain species.Increased Cost-Genetically modified seeds are more expensive than traditional seeds. Human Health Risks-There is a lack of knowledge about the long-term effects of genetically modified organisms on human health.
Ethical Concerns-The modification of an organism’s genetic material has raised ethical concerns, particularly regarding animal welfare. In conclusion, genetic engineering presents some negative effects on traditional farming practices. The use of genetically modified crops has increased production and food security, but it also poses risks to human health, animal welfare, and the environment. As such, careful consideration of the risks and benefits of genetic engineering is required to ensure that it does not pose harm to traditional farming practices and the environment.
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Computer Graphics Assignment c++ visual stidoue
In this assignment, you will use the seen in the pervious assignment/Lab. You will implement multi texturing
mapping to the cube or pyramid . You will use different textures, one for each face of the cube/ pyramid. You
will also add light source, material and shading characteristics to the scene. The light source should be placed
in a default position and orientation. The users then provides incremental changes to modify the camera and
light source parameters such as location, light color, brightness and whether its infinite or global .
Implementation suggestion
• Your program must support keyboard commands to control light rotation and orientation. The user can
adjust the light using the following keystrokes:
§ SHIFT+RIGHT / SHIFT+LEFT increase/decrease LIGHT X location by small amount (e.g. 0.1)
§ SHIFT+UP/ SHIFT+DOWN increase/decrease LIGHT Y location by small amount (e.g. 0.1)
§ RIGHT/LEFT increase/decrease CAMERA X location by small amount (e.g. 0.1)
§ UP/DOWN increase/decrease CAMERA Y location by small amount (e.g. 0.1)
§ +/- increase/decrease the brightness (color pigment) of light source by small a mount (apply on
all properties of light source- Ambient, diffusive and specular)
e.g.
float A_Red = 0.2, A_Green= 0.2, A_Blue= 0.2 ;
GLfloat light_ambiant [] = { A_Red, A_Green, A_Green, 1.0};
-----------------
Switch case if + è
If A_Red and A_Green , A_Blue < 1 è A_Red+=0.1 , A_Green+=0.1 and A_Blue+=0.1
Else è assign initial value A_Red=0.2 , A_Green=0.2 and A_Blue=0.2
-----------------
The values will be updated anywhere you call the light_ambiant array
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambiant);
Note: Do this for all arrays (Ambient, diffusive and specular) to increase their brightness
§ ‘C’/’c’ change the light source color to a random color (apply on all properties of light source -
Ambient, diffusive and specular)
e.g.
float C_Red, C_Green, C_Blue;
GLfloat light_ambiant [] = { A_Red, A_Green, A_Green, 1.0};
-----------------
Switch case if C è
//Generate Random color (use srand (time(NULL); in main before using rand() func); )
C_Red = (float) rand()/RAND_MAX ;
C_Green = (float) rand()/RAND_MAX;
C_Blue = (float) rand()/RAND_MAX ;
// reassign value for ambient and other arrays
A_Red= C_Green, A_Green= C_Green and A_Blue= C_Green;
//For Diffusive and speculare you might want to increase the brightness of the initial color
e.g. D_Red= C_Green + 0.2 , D_Green= C_Green+ 0.2 and D_Blue= C_Green+ 0.2;
-----------------
//The values will be updated anywhere you call the light_ambiant array
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambiant);
§ ‘G’/’g’ change light source from infinite to global and vise versa (apply on all properties of light
source- ambient, diffusive and specular)
e.g.
float A_global =1.0;
GLfloat light_ambiant [] = { A_Red, A_Green, A_Green, A_global };
-----------------
Switch case if G è
If A_global ==1.0 è A_global =0.0
Else è A_global=1.0
§ ESCAP exit the program
• When the user changes the light source setting, the program should update the light sorce and redraw the
seen.
The program that will implement multi texturing mapping to the cube or pyramid is in the explanation part below.
Here is some sample code:
// Multi-texture variables
GLuint textures[6];
void loadTexture(const char* filename, int index)
{
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &textures[index]);
glBindTexture(GL_TEXTURE_2D, textures[index]);
// Set texture parameters
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// Load texture from file
FILE* file = fopen(filename, "rb");
if (file)
{
fseek(file, 0, SEEK_END);
int size = ftell(file);
rewind(file);
unsigned char* texture_data = new unsigned char[size];
fread(texture_data, sizeof(unsigned char), size, file);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, texture_data);
delete[] texture_data;
fclose(file);
}
}
void init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
// Enable lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
// Set light parameters
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
// Set material parameters
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
// Load textures
loadTexture("texture1.bmp", 0);
loadTexture("texture2.bmp", 1);
loadTexture("texture3.bmp", 2);
loadTexture("texture4.bmp", 3);
loadTexture("texture5.bmp", 4);
loadTexture("texture6.bmp", 5);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
// Set camera position
gluLookAt(camera_x, camera_y, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
// Set light color and brightness
GLfloat light_ambient_brightness[] = { light_red * light_brightness, light_green * light_brightness, light_blue * light_brightness, 1.0 };
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient_brightness);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_ambient_brightness);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_ambient_brightness);
// Cube vertices
GLfloat vertices[][3] = {
{ -1.0, -1.0, 1.0 },
{ -1.0, 1.0, 1.0 },
{ 1.0, 1.0, 1.0 },
{ 1.0, -1.0, 1.0 },
{ -1.0, -1.0, -1.0 },
{ -1.0, 1.0, -1.0 },
{ 1.0, 1.0, -1.0 },
{ 1.0, -1.0, -1.0 }
};
// Cube faces
int faces[][4] = {
{ 0, 1, 2, 3 },
{ 3, 2, 6, 7 },
{ 7, 6, 5, 4 },
{ 4, 5, 1, 0 },
{ 5, 6, 2, 1 },
{ 7, 4, 0, 3 }
};
for (int i = 0; i < 6; i++)
{
glBindTexture(GL_TEXTURE_2D, textures[i]);
glBegin(GL_QUADS);
glNormal3f(0.0, 0.0, 1.0);
glTexCoord2f(0.0, 0.0);
glVertex3fv(vertices[faces[i][0]]);
glTexCoord2f(1.0, 0.0);
glVertex3fv(vertices[faces[i][1]]);
glTexCoord2f(1.0, 1.0);
glVertex3fv(vertices[faces[i][2]]);
glTexCoord2f(0.0, 1.0);
glVertex3fv(vertices[faces[i][3]]);
glEnd();
}
glFlush();
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat)w / (GLfloat)h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 'c':
case 'C':
// Change light source color to random color
light_red = (float)rand() / RAND_MAX;
light_green = (float)rand() / RAND_MAX;
light_blue = (float)rand() / RAND_MAX;
break;
case 'g':
case 'G':
// Toggle between infinite and global light source
if (light_brightness == 1.0)
light_brightness = 0.0;
else
light_brightness = 1.0;
break;
case '+':
// Increase light brightness
if (light_brightness < 1.0)
light_brightness += 0.1;
break;
case '-':
// Decrease light brightness
if (light_brightness > 0.0)
light_brightness -= 0.1;
break;
case 27:
exit(0);
break;
default:
break;
}
// Redraw the scene
glutPostRedisplay();
}
void specialKeys(int key, int x, int y)
{
switch (key)
{
case GLUT_KEY_RIGHT:
// Increase light X location
light_position[0] += 0.1;
break;
case GLUT_KEY_LEFT:
// Decrease light X location
light_position[0] -= 0.1;
break;
case GLUT_KEY_UP:
// Increase light Y location
light_position[1] += 0.1;
break;
case GLUT_KEY_DOWN:
// Decrease light Y location
light_position[1] -= 0.1;
break;
default:
break;
}
// Redraw the scene
glutPostRedisplay();
}
int main(int argc, char** argv)
{
srand(time(NULL));
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutInitWindowPosition(100, 100);
glutCreateWindow("Multi-Texturing and Lighting");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutSpecialFunc(specialKeys);
glutMainLoop();
return 0;
}
Thus, this is the code asked.
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if the velocity profile in a caminar boundary is approximated by parabolic profile; ♡ - 21)-1) Where u is the velocity d y.du-V as ys. Calculate the displacement thickness and the momentan thickness.
The velocity profile in a laminar boundary is approximated by parabolic profile u(y) = Umax (1 - y / δ) 2 where δ is the boundary layer thickness, y is the distance from the plate, and Umax is the maximum velocity at y = 0.
The displacement thickness δ ∗ and the momentum thickness θ can be calculated as follows; Displacement thickness, δ* = ∫0∞ [1 - u(y)/U] dy 0≤u(y)≤Umaxθ = ∫0∞ [u(y)/U] [1 - u(y)/U] dy
We know that in a boundary layer, the fluid molecules are in contact with the boundary. Here, the flow is dominated by viscosity instead of the inertia. Hence, the velocity near the boundary is zero, and it gradually increases to the free stream velocity as we move away from the boundary. This phenomenon is called the boundary layer, and it has a thickness δ, which is the distance from the boundary to where the velocity reaches 99% of the free stream velocity. In this problem, we have been provided with the velocity profile of the laminar boundary as u(y) = Umax (1 - y/δ) 2. By using this equation, we can find the displacement thickness and the momentum thickness of the boundary layer. The displacement thickness can be defined as the thickness of the hypothetical layer, which would have the same volume as the boundary layer, but the velocity would be zero. Similarly, the momentum thickness is defined as the thickness of the hypothetical layer, which would have the same momentum as the boundary layer.
Thus, we can calculate the displacement thickness δ ∗ and the momentum thickness θ using the following formulas; δ* = ∫0∞ [1 - u(y)/U] dy and θ = ∫0∞ [u(y)/U] [1 - u(y)/U] dy.
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If P(x): x is prime E(x): x is even O(x): x is odd S(x): x is a perfect square N(x): x non negative integer 1(i) Convert into predicate logic the following sentences • There is one and only one even prime • Some integers are even • No prime integers are even • No prime integers are perfect square 1(ii) Convert the following predicate logic into sentences • vx [P(x) =>N(x)] • Vx [(E(x) A P(x)) => x=2] 3x - 0(x) • 3x [P(x) A - O(x)] 2. (i) Using logical relationship of quantifiers and logical implications convert the following statements to existential quantifiers only • Not all planes have turbine engines • All elephants are smart (ii) Using logical relationship of quantifiers and logical implications convert the following statements to universal quantifiers only • Some numbers are not real • Nobody who is intelligent is despised
Let E(x) means x is an elephant and S(x) means x is smart. To convert the statement to an existential quantifier only, we write:3x [E(x) => S(x)]To convert the statement to a universal quantifier only, we write:vx [E(x) ^ - S(x)]
1(i) Conversion into predicate logic of the following sentences are as follows:• There is one and only one even primeSolution:Let p be a prime number and E(x) means x is even. So, the statement is translated to the logical expression below:vx [P(x) ^ E(x) ^ 3y [P(y) ^ E(y) ^ x=y]]• Some integers are evenSolution: Let E(x) means x is even. So, the statement is translated to the logical expression below:3x [E(x)]• No prime integers are evenSolution: Let P(x) means x is prime and E(x) means x is even. So, the statement is translated to the logical expression below:-vx [P(x) ^ E(x)]• No prime integers are perfect squareSolution: Let P(x) means x is prime and S(x) means x is a perfect square. So, the statement is translated to the logical expression below:-vx [P(x) ^ S(x)] 1(ii) Conversion of the following predicate logic into sentences are as follows:• vx [P(x) =>N(x)]Solution: For all x, if x is prime, then x is a non-negative integer.• Vx [(E(x) A P(x)) => x=2]Solution: For all x, if x is even and prime, then x is equal to 2.• 3x - 0(x)Solution: There exist a number x such that 3x is divisible by x. 2. Conversion of the following statements to existential quantifiers only and universal quantifiers only are as follows:• Not all planes have turbine enginesSolution: Let P(x) means x is a plane and T(x) means x has a turbine engine. To convert the statement to an existential quantifier only, we write:3x [P(x) ^ - T(x)]To convert the statement to a universal quantifier only, we write:-vx [P(x) ^ T(x)]• All elephants are smart
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Determine FEMAB of the beam with uniform varying load of 33 kN/m, 3 meters from the left fixed support then up to 2 meters away from the right fixed support. L = 10 m O 86.34 63.84 O 83.84 O 68.34
To determine the FEMAB (Fixed End Moments and Applied Bending moments) of the beam under a uniform varying load, we can follow these steps:
Identify the support conditions: The beam is supported at both ends and is fixed at both supports.
Determine the reactions at the supports: Since the beam is fixed at both supports, there will be both vertical and horizontal reactions at each support. However, the problem statement does not provide any information about the reactions or the fixed support conditions. Please provide the reaction values at the supports so that we can proceed with the calculations.
Once we have the reaction values, we can consider the beam as a series of simply supported spans and apply the equations for uniformly varying load.
Let's assume that the left fixed support reaction is R1 (vertical) and H1 (horizontal), and the right fixed support reaction is R2 (vertical) and H2 (horizontal).
To calculate the FEMAB at various sections of the beam, we can consider different spans:
Span 1: From the left fixed support to 3 meters from the left fixed support.
Span 2: From 3 meters from the left fixed support to 2 meters from the right fixed support.
Span 3: From 2 meters from the right fixed support to the right fixed support.
For each span, we can calculate the FEMAB using the equations for uniformly varying load. The formulas for the FEMAB under uniformly varying load are as follows:
FEMAB at the left support = (w * L^2) / 12
FEMAB at the right support = (w * L^2) / 12
Applied Bending Moment = (w * L^2) / 24
Where:
w is the load intensity (33 kN/m)
L is the span length
Assuming the span length (L) of the beam is 10 meters, we can calculate the FEMAB values for each span:
Span 1:
FEMAB at the left support = (33 kN/m * 3 m^2) / 12 = 247.5 kNm
Applied Bending Moment = (33 kN/m * 3 m^2) / 24 = 41.25 kNm
Span 2:
FEMAB at the left support = FEMAB at the right support = (33 kN/m * 5 m^2) / 12 = 137.5 kNm
Applied Bending Moment = (33 kN/m * 5 m^2) / 24 = 34.375 kNm
Span 3:
FEMAB at the right support = (33 kN/m * 3 m^2) / 12 = 247.5 kNm
Applied Bending Moment = (33 kN/m * 3 m^2) / 24 = 41.25 kNm
Please note that these calculations assume a linearly varying load intensity along each span.
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If y₁ (z, t) = A sin(kr - wt) and y2(x, t) = -A sin(kx + wt), then the superposition principle yields a resultant wave y₁ (z, t) + y₂(x, t) which is a pure standing wave: OA y=-2A cos kz. sin ut O B. y=-3A sin kz, cos wt OC y = -24 sin ut. cos kr OD. y = 2A sin(kz). cos 2wt OE y=-2A sin kz. cos ut
In order to answer this question, we need to remember that the superposition principle applies when two or more waves travel through the same medium at the same time. It states that the resultant displacement of the medium is the vector sum of the individual wave displacements at each point in the medium.
For the given problem, y₁(z, t) = A sin(kr - wt) and y₂(x, t) = -A sin(kx + wt) are two waves travelling through the same medium.Using the superposition principle, we can find the resultant wave by adding the two waves together:y = y₁(z, t) + y₂(x, t)= A sin(kr - wt) - A sin(kx + wt)= A [sin(kr - wt) - sin(kx + wt)]We can use the identity sin(a) - sin(b) = 2 cos[(a + b) / 2] sin[(a - b) / 2] to rewrite the equation:y = 2A cos[(kr + kx) / 2] sin[(kr - kx) / 2] sin(-wt)Now, since we want to find the form of the wave that is a pure standing wave, we need to eliminate the time dependence of the equation. To do this, we need to choose a value of k such that kr = kz and kx = kz. This means that k = 2π / λ, where λ is the wavelength of the wave. Therefore, we have:kz = kr = kx => λz = λr = λxWe can use these equations to eliminate kr and kx from our equation for y:y = 2A cos(kz) sin(0) sin(-wt)= -2A cos(kz) sin(wt)Therefore, the form of the wave that is a pure standing wave is:y = -2A cos(kz) sin(wt)This equation describes a wave that does not travel through the medium, but instead oscillates back and forth in place.
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During an isochoric process, a fluid stored in a tank loses 136 kJ of heat towards the surrounding and receives 47 kJ electric work. At the end of this process the internal energy of the fluid is 800 kJ. Determine the initial internal energy of the fluid in kJ to the nearest unit.
Cooling continues until the cylinder contains water at 200°C. Determine a) the initial temperature, b) the enthalpy change per unit mass of steam, when the piston reaches the stops, and c) the final pressure and the quality (if it is a wet steam).
A piston-cylinder device initially contains steam at 3.5 MPa, superheated by 5°C. That vapor loses heat to its surroundings, and the plunger goes down, up to a set of stops, at which point the cylinder contains saturated liquid water. Cooling continues until the cylinder contains water at 200°C. Determine a) the initial temperature, b) the enthalpy change per unit mass of steam, when the piston reaches the stops, and c) the final pressure and the quality (if it is a wet steam).
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Prove or disprove that the following are equivalence relations. If you find one (or both) that is an equivalence relation, write the equivalence class of any one element of your choice.
(a) For a, b, c, d ∈ ℤ with b, d ≠ 0: (a,b) R (c,d) ⇔ ad = bc.
(b) For x,y ∈ ℝ: ℝ ={ (x, y) : x + y = 3 } .
A) it is proven that R is an equivalence relation.
B) It is proven that R is NOT an equivalence relation.
What is the explanation for this?a) To prove that the relation R is an equivalence relation, we need to show that it satisfies the following three conditions -
Reflexivity - For all a, b in Z with b, d ≠ 0, (a, b) R (a, b).Symmetry - For all a, b, c in Z with b, d ≠ 0, if (a, b) R (c, d), then (c, d) R (a, b).Transitivity - For all a, b, c in Z with b, d ≠ 0, if (a, b) R (c, d) and (c, d) R (e, f), then (a, b) R (e, f).Reflexivity -
To show that R is reflexive, we need to show that for any element (a, b) in the domain of R, (a, b) R (a, b). This is true because ad = bc, where a = a, b = b, and c = d.
Symmetry -
To show that R is symmetric, we need to show that for any elements (a, b) and (c, d) in the domain of R, if (a, b) R (c, d), then (c, d) R (a, b). This is true because ad = bc implies bc = ad.
Transitivity -
To show that R is transitive, we need to show that for any elements (a, b), (c, d), and (e, f) in the domain of R, if (a, b) R (c, d) and (c, d) R (e, f), then (a, b) R (e, f). This is true because ad = bc and bc = ef implies ad = ef.
Therefore, R is an equivalence relation.
b)
The relation R is not an equivalence relation because it does not satisfy the reflexivity condition.
For example, (0, 0) is not in the domain of R, but (0, 0) does not R (0, 0).
Therefore, R is not an equivalence relation.
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Write a C program to implement the following requirement: Input: The program will read from standard input 2 strings s1 and s2 separated by a new line character '\n'. Each string has a maximum of 100 characters and there is no space in the string. Note: The input does not end with a new line '\n'. Output: The program will print to standard output "1" if s1 is a prefix of s2, and "0" otherwise. An empty string is a prefix of every string. SAMPLE INPUT 1 abc abcde SAMPLE OUTPUT 1 1 SAMPLE INPUT 2 abc def SAMPLE OUTPUT 2 0
Here is the C program that implements the following requirements. Input: The program will read from standard input 2 strings s1 and s2 separated by a new line character '\n'.
Each string has a maximum of 100 characters, and there is no space in the string.
Output: The program will print to standard output "1" if s1 is a prefix of s2, and "0" otherwise.
An empty string is a prefix of every string.```
#include
#include
int main(){
char s1[100],s2[100];
int n1,n2;
gets(s1);
gets(s2);
n1=strlen(s1);
n2=strlen(s2);
int i,flag=1;
if(n1>n2){
printf("0");
}
else{
for(i=0;i
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A car driver approached a hazard and traveled a distance of 61 m. During the perception-reaction time of 2.8 sec., What is the car's speed of approached in mph?
(a)55mph
(b)49 mph
(c) 45 mph
d) 36 mph
The speed of a car's approach can be calculated using the equation; speed = distance/time.Therefore, the speed of the car driver's approach to the hazard can be calculated by dividing the distance covered by the perception-reaction time. The correct answer is option (a) 55mph.
That is;Speed = 61 m/ 2.8 seconds Since the question requires the answer in mph, we will have to convert the answer from meters per second (m/s) to miles per hour (mph). To do this, we would need to multiply by a conversion factor of 2.237.
Therefore;
Speed = (61/2.8) × 2.237 mph
Speed = 49 mph (approximately)
Thus, the car driver's speed of approach is 49 mph.
However, this is not any of the options given. To get the exact option, we will have to round the answer up or down as the case may be. Rounding off 49 mph gives 55 mph. Thus, the answer is option (a) 55 mph.
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Find the sum of the sequence: 4 4k k=1 k - 5 For the toolbar, press ALT+F10 (PC) or ALT+FN+F10 (Mac). B I U Ꭶ Paragraph Arial < 10pt < :
To find the sum of the given sequence, we first need to understand the sequence. The sequence given is 4 4k k=1 k - 5. We can represent it as 4(1) + 4(2) + 4(3) + ... + 4k - 5.To find the sum of the sequence, we need to find the formula for the nth term of the sequence and then use the formula for the sum of the sequence.
We can find the formula for the nth term by replacing k in the sequence with n. Therefore, the nth term of the sequence is:4n - 1We can use the formula for the sum of the sequence, which is:
(n/2)(first term + last term)In this case, the first term is 4(1) - 1 = 3, and the last term is 4n - 1.
Therefore, the sum of the sequence is:(n/2)(3 + 4n - 1) = (n/2)(4n + 2) = 2n(2n + 1)
The sum of the sequence is 2n(2n + 1).
This formula gives the sum of the sequence for any value of n more than 100 words.
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C++ please
Write a driver function definition called add that takes as its parameters two FractionType objects. The driver function should add two fractions together and return a FractionType object. Remember that the denominators of fractions cannot be 0. (Hint: validate each fraction before performing the addition operation. Also, do not to reduce the FractionType object to its simplest form.)
The driver function called add takes two FractionType objects as parameters, performs addition operation on them, validates each fraction before adding and returns a FractionType object. It doesn't reduce the FractionType object to its simplest form.
The FractionType class has a data member numerator and denominator. A constructor FractionType is used to initialize the numerator and denominator with the passed values. There is a function, Validate(), in FractionType class that checks whether the denominator is 0 or not. The function add takes two FractionType objects and a FractionType object named result to store the result of addition operation.
The driver function add adds two FractionType objects. Before performing addition operation, it checks that each fraction should be valid (using Validate() function). Then, it performs addition operation and returns the result in the FractionType object named result. The FractionType object named result is not reduced to its simplest form.
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FSM Suppose you are constructing a finite-state machine for entering a security code into an automatic teller machine (ATM). The following rules are implemented. A user enters a string of four digits, one digit at a time. You can consider PIN as a 4-digit number that is valid or invalid. (there is no need to consider one digits at a time) . If the user enters the correct four digit PIN, the ATM displays a welcome screen. . When the user enters an incorrect PIN, the ATM displays a screen that informs the user that an incorrect PIN was entered. • If a user enters the incorrect PIN three times, the account is locked. Answer the following questions. 1. What is the input alphabet for this machine? 2. What is the output alphabet for this machine? 3. Draw the FSM clearly identifying all states, including start state and end state(s). 4. Complete the transition table in the format discussed in lectures. That is a table of states (rows) and inputs (columns) and (state, output) pairs as table entries.
1) The input alphabet is a 4-digit password. 2) Output alphabets are - WELCOME screen, RE=ENTER PASSWORD, ACCOUNT LOCKED.
1.) The input alphabet for the machine is a string of a 4-digit password that is entered into the machine one by one.
2.) Output alphabet - there are three possible outputs for the machine according to the rules given in the question.
Output 1 - If the password entered is correct then the output alphabet will be WELCOME screen.
Output 2 - if the password entered is incorrect then the output alphabet will be RE=ENTER PASSWORD.
Output 3 - if the incorrect password is entered 3 times then the output alphabet will be ACCOUNT LOCKED.
3) The FSM diagram identifying all states, including the start state and the end state is attached below.
A transition output table is a truth table where the inputs are the current state and the outputs are the next state and the other outputs. A transition table is just one of the many ways to define a finite state machine. Another way is a state diagram.
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Write a PL/SQL block to retrieve employees from the ENEW table based on their salary. If there are multiple employees earning the same salary (i.e. returns more than one row), handle the exception with the appropriate handler and print the message "More than one employee with the same salary". If there are no employees earning that salary, handle the exception with the appropriate handler and display the message "No employees with this salary". If there is only one employee with this salary, then print that employee's name, hiredate and salary (predefined server exception problem).
A PL/SQL block to retrieve employees from the ENEW table based on their salary can be done the code. To retrieve employees from the ENEW table based on their salary, we can use a PL/SQL block.
First, we declare a variable named 'salary' which is used to store the salary of the employee that we want to retrieve. We then use the SELECT statement to retrieve the details of the employee from the ENEW table where the salary is equal to the value of the 'salary' variable.The block contains three exception handlers: NO_DATA_FOUND, TOO_MANY_ROWS, and OTHERS. If there are no employees with the salary provided by the user, then the NO_DATA_FOUND exception handler is executed and an appropriate message is displayed. If there is more than one employee with the same salary, then the TOO_MANY_ROWS exception handler is executed and an appropriate message is displayed. If any other exception occurs, then the OTHERS exception handler is executed and an error message is displayed.Finally, if there is only one employee with the given salary, then the details of that employee (name, hiredate, and salary) are displayed on the screen.
In this way, we can retrieve employees from the ENEW table based on their salary and handle the exceptions if there are no employees with the given salary or if there are multiple employees with the same salary.
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"What are the steps of the stochastic gradient descent (SGD) algorithm?"
Stochastic gradient descent (SGD) is a variation of the gradient descent algorithm. It is used to minimize a differentiable objective function that can be represented as a sum of smaller objective functions.
The following are the steps of the stochastic gradient descent (SGD) algorithm:
1. Initialize the weights of the model with random values.
2. Load the content and select a random subset of data.
3. Calculate the gradient of the objective function on the subset of data, and update the weights by moving in the opposite direction of the gradient.
4. Repeat steps 2 and 3 until the objective function converges.
5. Stop and return the final weights of the model.
6. Save the optimized weights and repeat steps 1-5 until a stopping criterion is met.
The main difference between stochastic gradient descent and regular gradient descent is that stochastic gradient descent uses a randomly selected subset of data, or a mini-batch, to calculate the gradient and update the weights, whereas gradient descent uses the entire dataset at once.
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